// TOWN SCRIPT
//    Town 1: Small town

// This is the special encounter script for this town.
// The states INIT_STATE, EXIT_STATE, and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

begintownscript;

variables;

short i,j,k,r1,choice;

body;

beginstate INIT_STATE;
	change_blocked(11,10,1);
	
	message_dialog("1.","You are in a small town. Point B is in front of you. You must reach Point B.");
break;

beginstate EXIT_STATE;
// Always called when the town is left.
break;

beginstate START_STATE;
// This state is called every turn the party is in this town.
break;

beginstate 10;
	move_to_new_town(2,8,8);
break;

beginstate 11;
break;